def=returns the list of vertices for the model. Each index an object containing the x,y,z coordinates of a particular vertex.

Flash3DInstance..model[modelID].getVertexList(); &sam=

//places the vertexList of model "myPyr" into a variable


myWorld = new Flash3D(270, 200, 0);

myWorld.newModel("myPyr", "pyramid");

vl = myWorld.model["myPyr"].getVertexList();

trace(vl[0].x %2B ", " %2B vl[0].y %2B ", " %2B vl[0].z);